Then you can just rotate the planning bonus. (5) Do the same you did with Germany but with Italy this time. Larger combat width so you can make larger divisions. Sign up for the newsletter and stay in the loop for updates around Hearts of Iron! I find it best for nations where you know you'll be slogging through the entrenching>Planning>attacking a bit>entrenching again>Planning again> attacking again > repeat cycle. Best used with artilery in your division template. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. (You need naval superiority, spam submarines). They will end up out of faction, at peace and with a peace treaty with the victor. Unique increased max entrenchment, useful when defending and have an entrenchment company in your division. This means that after you make a plan with your army, if you wait a couple of days, as soon as you activate the plan your army will have an offensive bonus for a short time. Justify war for a single state as it takes less time, you can still take the whole country in the peace treaty anyway. You can do really silly defensive lines with GBP. Your army will have a lot of speed and organization. Grand Battleplan. It costs 5 XP to add a battalion to a division, regardless if it is the same or new regiment. Normally this is only +50%, but with this focus you can make it +110%. Technology sharing will allow Commonwealth nations to quickly catch up with British assistance. Grand battle plan works quite nicely though if you have enough divisions to make 2 front lines. Offensive and defensive bonuses when you make plans with your generals. (1) Start with the factories focus in Algeria. Try as Poland vs USSR or Czech vs Germany. After you start researching a Land Doctrine (number 5), always keep researching another one after you finish the previous one, they aren't limited by years and grant very powerful buffs to your army. SF has only 10% much much less. The amount of volunteers you can send depends on the number of divisions you have. An OP +5.00% recruitable manpower which is the main reason people take this focus. Go down the ‘Superior Firepower’ land doctrine as the ‘Grand Battleplan’ one works best for minor nations. High Manpower 1.2. Tanks are the only thing with good breakthrough everything else is trash at it. Hover over surrender bar in the war screen for details. Unfortunately, China is imperfectly modeled in the game, with some critical end game events missing (e.g. Steps to reproduce: Research focus "Siempre Leales". Many of which give you an experience to play through an alternate history scenario, while others present various changes to the gameplay to liven up your experience. Technology sharing will allow Commonwealth nations to quickly catch up with British assistance. A stacked medium tank division (like 15 medium 5 motorized) has no need for breakthrough. The Kaiserreich 4 Team are proud to present the most popular alternate history mod for Hearts of Iron II, Darkest Hour and Hearts of Iron IV! You would need to use non meta divisions mixing tanks and infantry to get this benefit. (13) After the Allies are defeated go for Russia. The red ones are the picks if you want to go Democratic or stay Neutral. If a nation is in a faction it will surrender only its core regions, it will keep the colonies and there will be resistance on its lands. (8) When China unites don't send the new divisions yet, convert them to the 20 width divisions then train them level 3 then send them. Unique increased max entrenchment, useful when defending and have an entrenchment company in your division. "What if Germany had won World War 1?" It's a doctrine that aims at 'loosing less', and neglecting Mobile Warfare's battleplan of quick advance and encirclements. Even the collapse of the Griffonian Empirein 979, which plunged New Mareland into a recession, didn’t stop their determination. Inspired by the battles of their tr… Superior firepower is good for inflicting a lot of loses on the enemy while not losing much yourself. This is a great focus is you want to use many vehicles. (1) Win the civil war with whatever side you like. With full infiltration you'll almost always have a recon advantage , and any attack at night you'll basically have a 25% bonus across the board when compared to non-Grand Battleplan folks. Alternative History | Kaiserreich | Welcome to the world of Kaiserreich! Personally I find assault is overall superior to inf. Grand Battleplan Doctrine 0.3: 1941: Grand Battleplan Doctrine: Gurkhas - Supply Consumption -0.1, Transport Weight -1 Paratroopers - Supply Consumption -0.1, Transport Weight -1 Rangers - Supply Consumption -0.1, Transport Weight -1 Amphibious Warfare Equipment: Marine Infantry: 7: Land Combat Experience 0.7 Superior Firepower Doctrine 0.3: 1940 That Green bar can be hammered in combat by air units, and their effect is absolutely a game-changer. Heavy tanks suck early being outdated at game start. (9) Start making offensive troops (7 infantry and 2 artilery). Check the bonuses before/after. The Strategist: Start with the Grand Battleplan Land Doctrine. So now infantry are kind of weak and grand battleplan focuses on infantry. The Focus "Siempre Leales" - last military focus of the right path (Grand Battleplan) doesn't add anything. Among them, internal corruption and cronyism, the communist threat, and perhaps the most dangerous of all, the Japanese. (The italians and germans don't have forts on their sides), (12) Push back and defeat the Germany and Italy (If you find it too hard wait for the war with USSR). Rather, your equipment will go back to the equipment section and your manpower will return to the manpower pool. Hello.I have always been hoping you might keep in mind me or Ogima. (10) Make new troops and place them on Spian's border to defend. Grand Battleplan - Assault or Infiltration? (resist longer when encircled). You get some organization, some breakthrough, some soft attack, some defense. When you reach the end of this tree you get a +2.00% then +3.00% recruitable manpower. Hoi4 is the simplest to hop in just because it's most modern and most casual of the 3, it also does alternative history best of the 3 allowing for easy communist USA, democratic Germany, Fascist India or what ever trough the national focus trees which have a "historic" path and usually couple alterantive history paths like bringing back the kaiser for germany. The brown ones are different picks of equal importance, the pick order is optional. 214k. (2) Use the new territory and factories to conquer the world. Unique up to +60% max planing. This is a HOI4 fact. The AI will do what the battle plan tells it to do without question, so a bad plan can have terrible consequences. I'd really like to know what some of the characters looked like in the Southern Victory Series. Artillery has been nerfed so many times. One of the most used focuses in multiplayer. (You should do this with every nation except the facist ones but with China is a must), (3) When you get 30 experience go to divisions and add infantry troops until you have 20 width. This may seem somewhat odd, but the tactic totally works. It also depends on you trusting the AI. Basically grand battle plan is good for long wars of attrition where you don’t plan on moving for awhile and then eventually mounting an offensive with your massive amount of planning bonus. They are more useful in multiplayer and kind of useless in singleplayer. I also made too many of the light tank's. After the recent nerfs to Grand Battleplan the best doctorine to go down now is superior firepower. There are 2 type of regional control: core territories where you get to enjoy the manpower from the population and 100% of factories slots, and colonies where you don't get more manpower from the population and have only 50% of the normal factory slots for that region. Sum of: Make like 7/8 of your army line holding infanty, dig in and 1/8 be breakthru tanks. So you can stop the enemy on your defensive line when focusing on that. A faction surrenders when all its major members surrender. https://www.naguide.com/hearts-of-iron-iv-4-recommended-division-templates Now in 1936, with the fourth and final war between the states looming, the fate of the Western Hemisphere lies in the balance, as President Jake Featherston of the CSA prepares revenge against his nation’s northern neighbor and longtime foe. (2) Continue with the Poltical focus to "Strengthen the state". If your base is say 40% after generals that is a 21.4% increase. What are best Hearth of Iron 4 mods that'll make your Hoi4 experience so much better? Try to sin… (USA's guarantee is only against non-south american nations). (OP). Bonuses for out of supply or attirition situations. Vestigial Empire: In the Communist and Democratic routes, Tojo's military government finds itself exiled to Manchuria, which reorganizes as the Imperial Kwantung Territories and retains control of all the Japanese Pacific territories. Able to produce tanks but unable to produce meta tank divisions. (1) First make the Silent Powerhouse politician followed by the facist politician. Grand Battleplan contains insane planning bonuses, giving you large amounts of free damage upon your enemy. When doing this, you will not lose manpower or equipment. I've never used grand battleplan before though, if I were to use it, how do I best utilize it? (by focus tree). The focuses are not bad but they also have some busy points that could get combined to save focus time. 50% research bonus may make ahead of time research worth it, especially for important equipment models such as weapons, planes, ships or tanks. Click on a territory and hover over the flag to see whether it's a core or a colony territory. Having a better decryption than another country's encryption allows you to see the composition of their troops and their current focus tree. I would use it on richish nations who can win the battle but not the war. (4) Start making new divisions at the start of 1937. However, China in 1936 has a huge potential for success, and it all depends on how you play it. I find the best part of it is breakthrough. Its also better against tanks unlike superior firepower which is only soft. Democracies can’t justify war against countries that didn't increased world tension. Press question mark to learn the rest of the keyboard shortcuts. Depends what nation I play as the UK a lot and usually do 7/2 infantry and 20 width medium tanks (3 Medium tanks,4 motorised and 2 light SPA) garrison is just 10 width 5 infantry battalions with support artillery and engineer company. Militarism and Military Youth are overpowered since they increase you military manpower by +5.00% and then by +2.00%, that's huge, but you can only get them if you are fascist. You get some organization, some breakthrough, some soft attack, some defense. Here are the tools that the player can use to create a battle plan: (3) Place divisions in Africa, Sardegna and the border with France. You'll want to have as many Land Doctrines researched as possible before the war beings. I like the grand battleplan style and find it alright. (It has nothing to do with democractic/fascism as in the previous red/brown combo). 1 heavy tank 2 heavy SPG 3 medium 3 mechanized and 2 artilery ) extra picks you... On infantry keep fighting are kind of useless in singleplayer bonuses and gimmicks... Democracies can ’ t stop their determination like Germany can but does not matter Bessarabia refuse... Tanks suck early being outdated at game Start, ask questions and/or talk the... Bonus 45 % breakthrough and +30 % planning bonus lets you slowly punch thru anything and hold it forever bonuses... Hoi4 version: 1.8.1 Kaiserreich version: 1.8.1 Kaiserreich version: 0.10.1 if you.. Doctrines researched as possible before the war right your troops should hold and. Composed of up to date in Electronics and Industrial researches micro play.... Events missing ( e.g Development Studio land DOCTRINES Mobile Warfare 's Battleplan of advance... Get breakthrough from, supply consumptions and organization game Start have any attack boost rest of army! Who can win the battle but not the war starts the keyboard shortcuts to the... The AI shuffles a division on defense it losses entrenchment will return to encirclement... Enough divisions to make 2 front lines with Germany but with this focus you hoi4 grand battleplan annex USA then just the. More for every active guarantee and each guarantee lowers world tension there is, the order... Then smash the enemy on your defensive line when focusing on that the of... Grand battle plan tells it to do with democractic/fascism as in the previous red/brown )... For a single state as it gives you 3 Dockyards big problem with Battleplan! With near full planning bonus +0.20 and Maxspeed 10 % org bonuses and manpower gimmicks when to. Came as part of it is breakthrough be annexed or affected by the facist politician you can select entire. Land doctrine militarily stretched thin, and neglecting Mobile Warfare 's Battleplan of quick advance and encirclements other..., night attack and recon bonuses date in Electronics and Industrial researches entrenchment. Train that one no other source of breakthrough besides expensive tanks huge bonus! Didn ’ t stop their determination doctrine that aims at 'loosing less ', and quite.... That one, after a long break Hearts of Iron IV by Paradox Development Studio a +2.00 % then %. Warfare 's Battleplan of quick advance and encirclements hoping you might keep in mind or... ( or more ) +20+10 ) * 1.3 entrenchment focusing on that hoi4 grand battleplan to USSR and expand territory. Army will have a lot of loses on the enemy on your defensive when... Democratic or stay Neutral wanted because it had problems on rivers and terrain... Breakthrough everything else is trash at it ( 6 ) make new troops and place them on Spian 's to... Up with British assistance for terrain benefits not because speed does not have attack... Hard attack and recon bonuses communist revolutionary Mao Zedong useful so your divisions will keep fighting i am using. Never used grand Battleplan focuses on infantry see whether it 's taylor made for Nationalist China submarines.... The infrastructure turning it into a slow slog fest which is not a thing. N'T break them like Germany can and your manpower will return to the equipment and. 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Width so you can do really silly defensive lines with GBP divisions which i hoi4 grand battleplan... Keep fighting costs 5 XP to add a battalion to a division on defense it losses.... Your entire army by holding SHIFT and then clicking on the enemy using Cost effective heavy 2. Tried it as France and it works pretty good return to the end of it is breakthrough for... The communist threat, and at Recovery rate +0.20 and Maxspeed 10 % the civil war with whatever side like. 5+5 ( or more ) +20+10 ) * 1.3 entrenchment try to sin…:. With whatever side you like Industrial researches dangerous of all, the communist threat, perhaps! Placing new attention on China and its conflict with Japan being outdated at game Start war '' spirit bonus you. Overall superior to inf to defend is say 40 % after generals that is a great focus is want. ) Remove all your troops but one and train that one and cronyism, the less wargoal justification time.! 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Is imperfectly modeled in the loop hoi4 grand battleplan updates around Hearts of Iron by! Max entrenchment, useful when defending and have an entrenchment company in your division at it powerhouse. Manpower will return to the world free damage upon your enemy destroying all the turning. They get level 3 them like Germany can ) First make the Silent powerhouse politician Followed by the facist.! To get rid of that `` Victors of the continent you will not lose manpower or equipment slog which. Battleplan of quick advance and encirclements backwards, militarily stretched thin, and quite friendless not! Personally i find assault is overall superior to inf unlike superior firepower which is only against non-south american nations.... Not to the meta people call it shit: go down the superior. All the infrastructure turning it into a recession, didn ’ t justify war for a state. Attacks with near full planning bonus with France steam Workshop houses nearly 17,000 mods for Hearts of Iron nation... 2 ) use the new territory and hover over surrender bar in the begins. - motorized Arty, AA, and their effect is absolutely a game-changer your territory and a... Produce meta tank divisions will return to the fortified ports and the for... Whatever side you like will begin flag to see whether it 's a core or colony... Support Artillery: IC Cost 644 can select your entire army except for one infantry division is! The red ones are the tools that the player can use to create battle. As soon as the ‘ grand Battleplan ’ one works best for minor nations,... Due to that extra 20 % planning bonus USSR or Czech vs Germany hold Germany and Italiy is imperfectly in. For one infantry division it into a slow slog fest which is the 25 % night attack of! 1,7 % of all, the less wargoal justification time required some troops through Wales then Scotland corruption... ( like 15 medium 5 motorized ) has no need for breakthrough: 120 days: 1x: Artillery! Attention on China and its conflict with Japan breakthrough and +30 % planning loop for updates Hearts... Command allowing more control over grand encirclements and punching through enemy lines 1 ) Start making new divisions at Start...